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Table 3 Classification of friendly, neutral and hostile actions

From: Trust development in online competitive game environments: a network analysis approach

Hostile

Neutral

Friendly

Attack another player (only possible when alive)

Expand reach (self)

Give away action points (to someone)

Haunt another player to prevent him/her regenerating action points (only possible when dead)

Regenerate health points (self)

Give away health points (to someone)

  1. For more information about the full game rules, see Appendix: Game Rules