Skip to main content

Table 6 The grids used for the tuning of hyperparameters.

From: Social networks for enhanced player churn prediction in mobile free-to-play games

Classifier

Hyper parameters

Candidate setting

DecisionTree

Alpha

0.1, 0.01, 0.001, 0.0001

Max tree depth

4, 8, 10, 20, 30

Criterion

gini, entropy

KNN

Weights

uniform, distance

# Neighbors

3,5,11,14, 16, 18, 20

Metric

euclidean, manhattan

Algorithm

auto,ball_tree, kd_tree, brute

RandomForest

# Estimators

300, 500, 700

Max tree depth

4, 8, 10, 20

Criterion

gini, entropy

XGBoost

Minimum child weight

1, 5, 10

Gamma

1, 0.01, 0.1, 0.5

Subsample ratio of the training instances

0.6, 1.0

Subsample ratio of columns

0.6, 1.0

Max tree depth

3, 3, 5

SGD

Loss

hinge, log, squared_hinge, modified_huber

Alpha

0.001, 0.01, 0.1

Penalty

l2, l1, none