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Table 1 Cheat Sheet of Game Rules

From: Trust development in online competitive game environments: a network analysis approach

Initial situation HP (health points): 3 AP (action points):0 Range (action radius):2

Effects per day (timing may vary)â‹… all players with 0 HP can vote to haunt a player â‹… all players who are not haunted receive 1 APâ‹… a heart is dropped at a random tile; a player moving on the tile gains 1 HP

Effects on defeat (reduction of a players HP to 0)â‹… the AP of the defeated player goes to the one who conquered him/herâ‹… the defeated player joins the ghosts and can vote to haunt

Victory conditionall player but one have 0 HP

Possible Action

Cost

Target

Move 1 square

1 AP

Self

Shoot (reduce the HP of player in range by 1)

1 AP

another player

Add a heart

3 AP

Self

Upgrade range

3 AP

Self

Revive

1 HP

Another defeated player

Transfer 1 AP

1 AP

Another player

  1. Notes: HP: Health Points, AP: Action Points